Select a defence, then an empty numbered pad. Overlapping ranges are your friend.
PREPARING THE BATTLEFIELD
Extraordinary machines.
Impossible odds.
One battlefield. Ten waves. Make it yours.
Your machines can wait.
Progress saves between waves on this device.
Select a defence, then an empty numbered pad. Overlapping ranges are your friend.
Tap a built tower to choose one of two upgrades. Upgrade again for its final form. Sell returns 70%.
Shadow Strike blasts a target area. Time Snare freezes a crowd. Use them before a leak.
Lightning ignores armour. Frost amplifies damage. Support creatures heal their neighbours. Break their formation.
1–4: select defence · Space: send wave · Q/E: powers · Esc/P: pause · Wheel: zoom
Touch: tap a card, then a pad. Pinch to zoom; drag to rotate. Battle Cam follows the fighting. Portrait and landscape supported.
Shadow’s Defense — Sunlit Citadel 4.0.0. Game, defences and citadel architecture by Shadow / Codex.
Adapted creatures: Roach — Danimal; Atmostatic; OpenGameArt.org (CC BY-SA 3.0); Troll Mauler — piacenti (CC BY 3.0); Imp — Quaternius (QAL v1.0), with Quaternius CC0 source motion. Materials, rigs, clips and scale adapted for this game; the Roach adaptation remains CC BY-SA 3.0.
Dragon — Drummyfish / Cethiel, CC0. Raiga supplied by the game owner; original authorship/license unverified. CC0 scenery: Poly Haven and Quaternius. Sky and music generated through Higgsfield. Original weapon effects. Three.js (MIT); Barlow fonts (OFL).
Full credits, modifications and license notices ↗
Choose one permanent upgrade for this operation.