SHADOW'S DEFENSE — WILDREACH BASIN 5.0.0 Credits, asset provenance and modifications — 23 October 2026 Game design, implementation, original high-tech defence models, relay architecture, interface and integration: Shadow / Codex for the game owner. Third-party contributions below remain the work of their named creators. No creator is represented as endorsing this game. No Warcraft, Kingdom Rush, Fortnite or Riftbreaker assets are included. These games informed discussion of design standards, not asset authorship. CREATURES Cinder raider / Azure skirmisher — Quaternius Bestiary Imp Creator: Quaternius. Model source: https://quaternius.com/packs/bestiarydungeonmonsterskit.html https://quaternius.itch.io/bestiary-dungeon-monsters-kit Free Standard subset. Quaternius Asset License (QAL) v1.0, 28 August 2026: https://quaternius.com/license.html Complete obtained terms: assets/licenses/Imp-QAL-1.0.txt Original terms are also preserved under art/citadel-creatures/sources/. Modifications: source motion retargeted and baked onto the Imp's proportions; portable skinned glTF export, texture optimization, game-scale normalization. The Azure skirmisher uses an alternate supplied skin, smaller stature and removes the mace. The original model and source movement are not our work. Source motion: Quaternius Universal Animation Library Standard, CC0 1.0: https://quaternius.com/packs/universalanimationlibrary.html https://creativecommons.org/publicdomain/zero/1.0/ Obtained motion license: assets/licenses/Quaternius-UAL-CC0.txt Runtime: assets/models/citadel-imp.glb. QAL permits incorporation into completed products but prohibits redistribution of the original or modified asset as a standalone asset, asset pack, stock file or template. Preserve these terms when handling the included project sources. Ironjaw crawler — Roach Original model: Atmostatic. Rigging, animation and texture: Danimal. Requested credit: Danimal; Atmostatic; CC-BY-SA; OpenGameArt.org. Source: https://opengameart.org/content/roach-game-ready-and-animated Authors: https://opengameart.org/users/atmostatic https://opengameart.org/users/danimal License: Creative Commons Attribution-ShareAlike 3.0 Unported. https://creativecommons.org/licenses/by-sa/3.0/ Full legal code: assets/licenses/CC-BY-SA-3.0.txt Modifications: restored painted colour and normal materials; baked the original IK performance into six portable clips; normalized scale, ground and orientation; compressed textures to WebP. Original mesh design retained. The modified Roach asset, converted source, embedded textures and animation remain licensed CC BY-SA 3.0. Retain attribution and this license. Runtime: assets/models/citadel-roach.glb. Original and converted Blender source: art/citadel-creatures/. Jade mauler — Troll Mauler Creator: piacenti. Source: https://opengameart.org/content/troll-mauler License: Creative Commons Attribution 3.0 Unported. https://creativecommons.org/licenses/by/3.0/ Full legal code: assets/licenses/CC-BY-3.0.txt Modifications: retained the medium skinned body, eyes and cloth; restored colour/normal maps and cloth alpha; baked moss/jade skin with teal shadows; resized and compressed maps; normalized scale and ground; retained the source Idle and authored a new heavy IK Walk. No separate Troll attack/death clip. Runtime: assets/models/citadel-troll.glb. Original and converted Blender source: art/citadel-creatures/. Retain piacenti's credit, the license link and this modification notice. Crown drake — Cethiel's Dragon 3D Modeled, painted and animated by Drummyfish, based on Cethiel's dragon art. Source: https://opengameart.org/content/cethiels-dragon-3d License: CC0 1.0 Universal. https://creativecommons.org/publicdomain/zero/1.0/ Modifications: skinned glTF conversion, one subdivision level, smooth normals, four-influence weights, painted-material restoration, scale/orientation/ground normalization and small root corrections. Original sculpture, painted textures, skeleton and animation remain the creators' work. Runtime: assets/models/citadel-dragon.glb. Editable conversion and originals: art/citadel-creatures/dragon/. Raiga warlord — existing user-supplied/generated Raiga asset Source: the game owner's existing AI Asset Inbox/3D Models/raiga-a-pose.glb. Original creator, generation provider and redistribution license were not independently established. This is not credited as an original team sculpture or as a CC0 asset. New work: custom skeletal rig, analytic skin weights, five procedural locomotion/combat clips and optimized textures/export. Original topology preserved. Technical notes and original file: art/citadel-creatures/warlord/. Runtime: assets/models/citadel-warlord.glb. DEFENCES AND ENVIRONMENT The four approved high-tech machines remain unchanged: Needle Array, Storm Loom, Sunfall Battery and Winter Halo. Original editable Blender 5.2.3 sources and repeatable builders are in art/defenses/. Runtime assembly, tracking, recoil and branch upgrades are project work. Original relay architecture, terrain composition, route material, animated rift, water, wind and scene integration: Shadow's Defense project. Editable architectural and plant-processing sources: art/basin-assets/. The following environment assets were obtained from official free libraries: Rock Moss Set 01 — Kless Gyzen / Poly Haven, CC0. https://polyhaven.com/a/rock_moss_set_01 Runtime source: assets/vendor/polyhaven-rocks/. Sandstone Blocks 08 — Rob Tuytel / Poly Haven, CC0. https://polyhaven.com/a/sandstone_blocks_08 Retained prior-release source only: assets/vendor/polyhaven-stone/. Rock Face — Dario Barresi (processing), Greg Zaal (photography) / Poly Haven, CC0. https://polyhaven.com/a/rock_face Runtime source: assets/vendor/polyhaven-cliff/. Poly Haven licensing: https://polyhaven.com/license Bush Common Flowers — Quaternius Stylized Nature MegaKit Standard, CC0 1.0. https://quaternius.com/packs/stylizednaturemegakit.html Runtime: assets/vendor/quaternius-nature/Bush_Common_Flowers.gltf. Fern 1 is retained in the source archive for prior-release history only. Obtained license: assets/vendor/quaternius-nature/License_Standard.txt. This nature pack's CC0 license is separate from the newer Imp's QAL license. Environment adaptations include scale/origin normalization, material bindings and placement. Official manifests and source URLs are in art/citadel/THIRD-PARTY.md. CC0 dedication: https://creativecommons.org/publicdomain/zero/1.0/ Additional Wildreach Basin environment assets — Poly Haven, CC0: Forest Ground 01 — Rob Tuytel. https://polyhaven.com/a/forrest_ground_01 Fern 02 — Rob Tuytel (scanning), Rico Cilliers (modeling). https://polyhaven.com/a/fern_02 Calathea Orbifolia 01 — Rob Tuytel (scanning), Rico Cilliers (modeling). https://polyhaven.com/a/calathea_orbifolia_01 Grass Medium 02 and Shrub 01 — Rico Cilliers. https://polyhaven.com/a/grass_medium_02 https://polyhaven.com/a/shrub_01 Island Tree 02 — Rob Tuytel; Rico Cilliers. https://polyhaven.com/a/island_tree_02 Adaptations: selected specimens, ground/origin normalization, mesh reduction, portable glTF export, resized and packed photographed textures, restored alpha cutouts, adjusted canopy density and game wind. Broadleaf coral accents are a runtime material variation. Original scans remain their creators' work. Exact source manifests and modifications: art/basin-assets/THIRD-PARTY.md. Original source downloads are included in the editable package, not loaded by the live game. Optimized foliage/tree runtime: assets/models/basin-*.glb. The original Blender relay is supplied as basin-relay.glb. GENERATED SKY AND MUSIC Sunlit Citadel sky — generated through Higgsfield / GPT Image 2.5. Model: gpt_image_2_5. Date: 23 October 2026. Job: 504d4060-9d4e-416d-98c9-dc23df79cdc9. Runtime: assets/textures/citadel-sky.webp, 2688 x 1152. Compression-only conversion; original PNG retained in art/citadel-sky/. The sky is atmosphere; nearby scenery and relay are actual 3D geometry. Basin Current — generated through Higgsfield / Sonilo Music. Model: sonilo_music. Date: 23 October 2026. Job: dc5ee9b8-cd14-4c0c-99e8-b193d2c30012. Original 120 seconds, edited 111.36-second loop. Verified quote 7.5 credits. Runtime: assets/audio/basin-current.m4a. Original recording, exact prompt, mastering source and technical validation: art/audio-basin/. Summary: assets/audio/CREDITS.txt. Generation service: https://higgsfield.ai/ This is generated music, not a human-composed professional recording. Service terms apply; no public-domain or Creative Commons claim is made for the generated sky or score. SOUND EFFECTS Original weapon sound design: Shadow's Defense / Codex, 2026. 28 baked layered variants; no third-party SFX samples. Editable generator: art/audio-prism-frontier/build_sfx.py. Runtime: assets/audio/sfx/prism-weapons.wav and regions.js. Artillery launch and impact use separate cues. Small interface cues use Web Audio synthesis. The game plays a bundled score, not synthesized music. ENGINE AND TYPOGRAPHY Three.js r170, GLTFLoader, BufferGeometryUtils and SkeletonUtils — Three.js contributors, MIT. Complete license: vendor/THREE-LICENSE.txt. https://github.com/mrdoob/three.js/tree/r170 https://github.com/mrdoob/three.js/tree/r170/examples/jsm Barlow and Barlow Condensed — The Barlow Project Authors, SIL Open Font License 1.1. Complete licenses: assets/OFL-Barlow.txt and assets/OFL-BarlowCondensed.txt. https://github.com/google/fonts/tree/main/ofl/barlow https://github.com/google/fonts/tree/main/ofl/barlowcondensed GitHub tower-defence examples were reviewed for architectural inspiration; no game code was copied from those reference repositories. Research sources are documented in docs/Research-and-design.md. The project has mixed asset licenses. This credits file does not apply a blanket license or transfer third-party ownership. Previous Moonwood and Prism Frontier credits remain in historical project records; those asset sets and their old score are not the Wildreach Basin runtime presentation.